When beginning to ollie a gap three feet or more, get about 30 yards away so you'll have plenty of time to position your feet. Next, as you reach the gap, think about how hard you should pop and if you'll have enough speed to land without your back truck catching the edge. As you soar over the gap, keep your feet on the board, land with your knees bent, and roll away. Also, if you're looking for a cheap, durable, complete board, I highly recommend the CCS Stencil Small."
-- Tyler Hanson
360 KickFlip
What it is: a 360 kickflip is also called a tre flip, 3 flip, and 360 flip. This skateboard trick is a combination of a 360 pop shove it and a kickflip.
Foot placement: Try hanging the toes of your back foot off the tail, for added scoop, and put your front foot right at about the middle of the board at a little more of a 45 degree angle.
1) Set your feet up (see above for placement)
2) Bend down, and make sure to be balanced.
3) Pop and bring your back foot back a lot, causing in a huge scoop, then immediatly lift it up so the board can spin. When the board is at about 45 degrees, flick your foot off the board causing the flip. Don't worry about timing it so you flick off at 45 degrees, it'll usually comes naturally.
5) Bring your front foot back after you have flicked it.
4) Jump real high up, to allow the flip, and jump a bit forward, because your flip might carry off a bit.
5) Watch the board and stomp it when it has rotated.
6)Ride away extemely satisfied.
NOTE: Don't worry if you don't get it first try, or even 50th try. This is an advanced trick.
NOTE: It's incredibly easier to do while moving.
Possible Problem: I land on the nose!
Solution: If stationary: try leaning back when doing the trick. Moving: Inertia makes you go forward while your board flips, so try resisting going forward, maybe try jumping a bit back, or leaning back.
Possible Problem: I can only get 270!
Solution: Remember to really scoop, really kick your back foot back when scooping.
Remember: Don't get mad if you're landing on the nose, because that counts as a 360 flip too, it just doesn't look as good, and you dont ride away.
Dropping in on Ramps
First find yourself a half pipe or a quarter pipe and a skateboard.
Set your board on the coping with the nose and trucks out over the coping and the tail resting flat on top of it. Now u got to drop in with your foot on the tail and your other foot over the back to bolts on front trucks. Crouch over the coping and you will start to fall forward, now you keep your weight somewhat forward and your shoulders square. Don't bail. When you hit the bottom (at the bend) put your weight evenly. Once you get past that part you should be on level ground and you can relax.
Learning Frontside And Backside
This issue is mostly for beginners.
For 180s, 360s,...: say your skateboarding in a straight line. When you fly in the air back first, with your back facing the way your headed, you're going backside. Say your flying in the air with your face facing the way you're headed. That's frontside.
Now, put that same thought in your flips. Just imagine yourself on your skateboard when its turning. Example: If your skateboard was turning 360 degrees. Now imagine yourself on the skateboard. If the skateboard turns so that you would be flying backward, that would be backside. Thus being a backside shove it. Vice versa for a frontside shove it.
Most beginners think that frontside and backside is the way you would throw yourself or flip your board. Its not, its pretty much the opposite.
Grinds: For grinds and slides, its pretty easy to get. It matters where your toes are facing. Say you come up to an obstacle with your toes facing it, and you grind a 50-50. That would be a frontside 50-50. Since your toes are facing it. If your toes where against the obstacle, then it would be a backside 50-50. Toes facing TOWARD the obstacle = frontside. Toes facing AGAINST the obstacle = backside.
The same applies to slides. Its matters where your toes are facing. So if you would want to do a backside lipslide, than you would go up to the object with your toes against the object.
Also, the rule applies for fakie, nollie, and switch stances.
1. You're headed straight
2. You do a 180, flying with your back facing the way your flying.
3. You land
That's a backside 180 :)
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