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| The Ultimate DF2, DFLW, TFD, and BHD squad |
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SF (Special Forces) Squad |
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SF squad stands for Special forces
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Sf Squad was started in October 2002 in DF2 and still exists today in DF2 and DFLW. While I (sf.Coca-Kohler) was playing a game of DF2, I was telling my squad captaian Gen.Ghost**SF** that I bought DFLW. He told me that I should start playing it more often and try to start the SF squad there. I did just that and SF squad is becoming better and recruiting more experienced personnel everyday. Since we are a new squad to DFLW, we haven't had very may tournaments so if you would like your squad to challenge the SF squad please notify me and we will work it out ASAP. |
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I Coca-Kohler-SF-, captain of SF squad (along with my valiant co-captain Wolverine-SF-) have recruited only the finest combat warriors onto our squad. We have many unique members even a veteran corporal from the United States Marine Corps (Semper Fidelis) . While recruiting these fine men I looked for things that made them stand out from the others. First I looked for valor, one of the squad members that has a great deal of this is my fellow combat medic Firebird-SF-. I remember the day that I recruited him I got hit behind the enemy lines and he ran right past two enemies just to come heal me. Once I was revived, we mowed down 4 enemy units before eventuall being overrun. The next thing that I look at is rank. The ideal recruit in my opinion is a SGT who is new to the game and who is moving up the ranks rapidly. Lastly, I look for players who communicate and work with other allies well. For me, teamwork is the most important characteristsic that I look for in a recruit and this is how I recruit most of my teammates. If you are SGT and fit these characteristics please email me at Coca_Kohler_SF_@hotmail.com for a tryout. Please note that some of the players that I recruited didn't even need to go through tryouts they were so good. I would like to thank all of my squad for all of their hard work and dedication to the squad. |
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| Page Updated Wed Aug 4, 2004 3:43pm EDT |
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