Page Updated Sat Mar 26, 2005 8:24pm EST
  Home  
  About Us  
  FAQ  
  Contact  
Home | About Us | Links | FAQ | Contact
   Home   
zaks pool website
Hey this is a website for serious pool players.I really like pool even though im not that good.I have a pool table it is a nice one.I love to play on it.I think everyone should have one.so if you like pool you should like my website.
8ball 101
hey these are the rules of 8 ball .first you rack the balls.then you put the ball behind the first 2 diamonds.next you take turns trying to hit balls in the holes until someone makes one.then if you make a solid or stripe that is what you are for the remainder of the game.the point of the game is to hit the 8 ball after you hit all of your other balls in.first one to hit all there balls in plus the 8 ball wins.If during gameplay the cuball goes into a hole the opposite person will take the ball and move it beetween the first two diamonds but may not hit any ball behind the first two diamonds unless he/she banks off a wall beyond the first two diamonds.that is the basic rules of the game.


9 Ball 101
Hey these are the rules of 9 ball.first you rack.you only use balls numbered 1-9.then you break just like 8 ball.but you hit the balls in order this time.if at anytime the cueball does not hit the intended target that will be considered a scratch.if you scratch you may move the cueball anywhere on the table.if the cueball goes into a pocket or leaves the table it is a scratch.the main idea of the game is to hit the 9 ball in any pocket.you may not hit the 9 ball in a pocket without hitting all the other balls in first unless you hit your intended target first.that is the basic rules of 9 ball.


just zak
hey everyone i hope you like my website and i hope you like pool because i sure do.hey and if its your first time playing i hope you like it as much as i did my first time.its a great game i like other sports also like soccer, football, golf, baseball and,basketball.hey if you like pool or my website or if you dont you should vote on my polls i have.if anyone has a website or ever makes one you should tell me and i will check it out.if you do have a website i hope you have the best of luck with it.hey even if you dont have that much luck atleast have fun with it.it is alot of fun and nothing ever has to be perfect or just right.me and my brothers play pool all the time even though i loose all the time it just makes me try harder and hareder next time.I hope that one day i will be as good as my family.hey before i quit writing this i would like to tell you one thing my mom has m.s. and there is no cure so if you ever have the chance to donate could you for me thanks.


straight pool
Straight Pool 14.1 Continuous [Standardized World Rules 1997] Except when clearly contradicted by these additional rules, the General Rules of Pocket Billiards apply. 1.1. OBJECT OF THE GAME. 14.1 is a nomination game. The player must nominate a ball and a pocket. The player is awarded one point for every correctly nominated and pocketed ball on a legal stroke, and is allowed to continue his turn until he either fails to pocket a nominated ball or commits a foul. The player can pocket the first 14 balls, but before he can continue his turn by shooting at the 15th (and last remaining) ball on the table, the 14 pocketed balls are racked as before, except with the apex space vacant. The player then attempts to pocket the 15th ball in a manner so that the racked balls are disturbed and he can continue his run. The player who scores the pre-determined point total for a game (usually 150 in major tournament play or any agreed upon total in casual play) prior to his opponent, wins the game. 2. PLAYERS. 2, or 2 teams. 3. BALLS USED. Standard set of object balls numbered 1-15, plus cue ball. 4. THE RACK. Standard triangle rack with the apex ball on the foot spot, 1-ball on the racker's right corner, 5-ball on left corner. Other balls are placed at random and must touch their neighbors. 5. SCORING. Any ball legally pocketed counts one point for the shooter. 6. OPENING BREAK. Starting player must either (1) designate a ball and a pocket into which that ball will be pocketed and accomplish the shot, or (2) cause the cue ball to contact a ball and then a cushion, plus cause two object balls to contact a cushion. Failure to meet at least one of the above requirements is a breaking violation. Offender's score is assessed a two point penalty for each breaking violation. In addition, the opponent has the choice of (1) accepting the table in position, or (2) having the balls reracked and requiring the offending player to repeat the opening break. That choice continues until the opening break is not a breaking violation, or until the opponent accepts the table in position. The three successive fouls rule does not apply to breaking violations. If the starting player scratches on a legal opening break, he is charged with a foul and assessed a one point penalty, which applies toward the "Successive Fouls Penalties." The incoming player is awarded cue ball in hand behind the head string, with object balls in position. 7. RULES OF PLAY. A legally pocketed ball entitles a shooter to continue at the table until he fails to legally pocket a called ball on a shot. A player may shoot any ball he chooses, but before he shoots, must designate the called ball and called pocket. He need not indicate any detail such as kisses, caroms, combinations, or cushions (all of which are legal). any additionally pocketed ball(s) on a legal stroke is scored as one point for the shooter. On all shots, a player must cause the cue ball to contact an object ball and then (1) pocket a numbered ball, or (2) cause the cue ball or any numbered ball to contact a cushion. Failure to meet these requirements is a foul. When an object ball is not frozen to a cushion, but is within a ball's width of a cushion (referee to determine by measurement if necessary), a player is permitted only two consecutive legal safeties on that ball using only the near rail. If such safety play is employed, that object ball is then considered frozen to the rail on the player's next inning. The General Rules of Pocket Billiards "Frozen Balls" requirements apply if the player chooses to make his first cue ball contact with that object ball on his third shot. (Note: If a player has committed a foul on the shot immediately before or the shot immediately after playing this ball, then he must immediately meet the requirements of the "Frozen Ball" rule when playing this object ball. Also, if he has committed two consecutive fouls, he must immediately meet the requirements of the "Frozen Ball" rule when playing this object ball. If such player fails to meet the requirements of the "Frozen Ball" rule, he is considered to have committed a third successive foul and the appropriate point penalty is assessed as well as one point for each of the previous fouls. All fifteen balls are then reracked and the player committing the infraction is required to break as at the beginning of the game.) When the fourteenth ball of a rack is pocketed, play stops momentarily with the fifteenth ball remaining in position on the table; the fourteen pocketed balls are then racked (with the space at the foot spot vacant in the triangle). Player then continues, normally pocketing the fifteenth (or "break" ball) in such manner as to have the cue ball carom into the rack and spread the balls to facilitate the continuance of his run. However, player is not compelled to shoot the fifteenth ball; he may shoot any ball he desires. A player may call a safety rather than an object ball (for defensive purposes). Safety play is legal, but must comply with all applicable rules. Player's inning ends when a safety is played, and pocketed balls are not scored. Any object ball pocketed on a called safety is spotted. A player may not catch, touch, or in any way interfere with a ball as it travels toward a pocket or the rack area on a shot (to include catching a ball as it enters a pocket by having a hand in the pocket). If he does, he is charged with a special "deliberate foul" and is penalized one point for the foul and an additional fifteen point penalty, for a total of sixteen points. The incoming player then has choice of (1) accepting the table in position with the cue ball in hand behind the head string, or (2) having all fifteen balls reracked and requiring the offending player to shoot under the requirements of the opening break. If the fifteenth (unpocketed) ball of a rack and/or the cue ball interferes with the triangle being lowered straight down into position for racking, refer to the diagram , which indicates the proper manner of relocating balls. (The lined out boxes are those situations in which there is no interference, both balls remain in position.) When a player has the cue ball in hand behind the head string (as after a scratch) and all object balls are behind the head string, the object ball nearest the head string may be spotted at his request. If two or more balls are an equal distance from the head string, the player may designate which of the equidistant balls he desires to have spotted. 14.1 - What to do if: 8. ILLEGALLY POCKETED BALLS. All spotted. No penalty. 9. OBJECT BALLS JUMPED OFF THE TABLE. The stroke is a foul. Any jumped ball(s) is spotted after the balls come to rest. 10. CUE BALL AFTER JUMPING OFF THE TABLE OR SCRATCH. Incoming player has cue ball in hand behind the head string, unless the provision of Rule of Play 7.2., 7.5. or 12." (below) apply to the offender's foul and dictate alternate choices or procedures. 11. PENALTIES FOR FOULS. One point deducted for each foul; NOTE: more severe penalties for deliberate fouls (Rule of Play 7.5.) and third "Successive Fouls" (12. below). Incoming player accepts cue ball in position unless foul was a jumped cue ball, pocket scratch, deliberate foul (Rule of Play 7.5.) or third successive foul. 12. SUCCESSIVE FOUL PENALTIES. When a player commits a foul, he is penalized one point (or more as appropriate) and a notation is made and posted by the scorer that he is "on a foul." The player remains "on a foul" until his next shot attempt, at which time he may remove the foul by successfully pocketing a called ball, or completing a legal safety. If he fails to meet these requirements on his next turn at the table, he is penalized one point. The notation is changed to "on two fouls." If he fails to meet the requirements of successfully pocketing a called ball or completing a legal safety on his third consecutive turn at the table, a penalty of fifteen points is assessed. The commission of a third successive foul automatically clears the offender's record of fouls. All balls are then reracked and the player committing the infraction is required to break as at the beginning of the game. Rules for the opening break apply. It should be emphasized that successive fouls must be committed in successive turns (or playing attempts), not merely in successive innings. For example, if a player ends inning 6 with a foul, steps to the table for inning 7 and fouls (he is "on two fouls"), and then starts inning 8 with a legally pocketed ball before scratching on his second shot attempt of the inning, he has not committed three successive fouls, even though there were fouls in three successive innings. As soon as he legally pocketed the ball to start inning 8, he cleared the two fouls. he is, of course, "on one foul" when he plays the first stroke attempt of inning 9. 13. SCORING NOTE. The deduction of penalty points can result in negative scores. A running score can read "minus one," "minus two," "minus fifteen," etc. (a player can win a game with a score of 150 while his opponent has scored but two fouls. The final score would read 150 to -2.) If a player fouls on a shot that has not pocketed a ball, the point penalty is deducted from his score at the end of the previous inning. If a player fouls and pockets a ball on the same shot, that ball is spotted (not scored) and the point penalty is deducted from his score at the end of the previous inning.


7 ball
Seven Ball PLAYERS Two individuals, or two teams. BALLS USED Object balls numbered 1-7, plus the cue ball. The seven ball has a black stripe around it, the numeral seven is white in a red circle. THE RACK A circular rack is used. A standard Nine Ball rack can be used if it is turned sideways. The balls are racked with the 1-ball at the apex with balls 2-6 running clockwise for the outside of the rack; the 7-ball is in the middle of the rack. OBJECT OF THE GAME To win by legally pocketing the 7-ball. SCORING The balls have no point value. The player legally pocketing the 7-ball wins the game. If the 7-ball is illegally pocketed the shooter looses the game. OPENING BREAK The starting player must make an open break, or legally pocket an object ball. If he fails to do so the incoming player may elect to take the balls as they lie and put the cue ball in play from behind the head string, or shoot the opening break himself. In subsequent games the looser breaks. RULES OF PLAY A legal shot requires that the cue ball's first contact be with the lowest numbered ball on the table. The player must then either pocket a ball, or send the cue ball or an object ball to a cushion. Failure to do so is a foul. A legally pocketed ball entitles the shooter to continue at the table until he fails to pocket a ball on a legal shot. Immediately after a legal opening break the opponent chooses the side of table on which he will pocket the 7-ball. Balls 1-6 may be pocketed anywhere. Pocketing the 7-ball on a legal break wins the game. Any violation of the General Rules of Pocket Billiards that is deemed a foul will give the opponent cue ball in hand anywhere on the table. LOSS OF GAME A player looses the game if he commits any of the following infractions: pockets the 7-ball in a non-assigned pocket after the break, fouls when on the 7-ball, pockets the 7-ball on an illegal shot, commits three successive fouls. ILLEGALLY POCKETED OBJECT BALLS All illegally pocketed balls are spotted and the opponent gets cue ball in hand anywhere on the table. JUMPED OBJECT BALLS Are spotted. No penalty. FOULS Incoming player has cue ball in hand anywhere on the table.


One Fifteen Ball TYPE OF GAME Eight Ball (often called stripes and solids) is a unique game, and is doubtless the most commonly played pocket billiard game in the United States. This is a variation on that game in which special rules apply to the 1-ball and the 15-ball. The 1-ball and the 15-ball are termed "special balls" in this game. PLAYERS Two (or two teams). BALLS USED The standard set of object-balls numbered 1-15, plus a cue-ball. THE RACK Standard triangle rack with the apex on the foot spot and the 8-ball in the center of the triangle. One ball from each group is put on the two rear corners. The 1-ball is placed immediately behind the 8-ball (right of center), and the 15-ball is placed immediately behind the 8-ball (left of center). The other balls may be placed at random. OBJECT OF THE GAME To legally pocket all the balls of the player's group (see below for how the player's group is determined), and then the 8-ball. SCORING Group balls have no point value. The player legally pocketing the 8-ball wins the game. OPENING BREAK The starting player must make an open break or pocket a ball. If he fails to do so it is an illegal break and his opponent has the choice of either: accepting the table in position and shooting, or shooting the opening break shot himself. Any balls which fall from a legal opening break count as legally pocketed balls if there were no fouls. Should a player foul on the opening break, their opponent has cue-ball in hand behind the head string. If the 8-ball is pocketed on a legal opening break shot, the breaker wins the game. DETERMINATION OF GROUPS The table remains open until a player legally pockets one or more balls. The player who first legally pockets a ball from a group is assigned that group, his opponent then has the other group. If balls a sunk from more than one group, on the first legal counting, then the group from which the most balls were sunk becomes the shooter's group. If a player pockets an equal number of balls from both groups the table remains open. RULES OF PLAY Combination shots involving balls of both groups are legal when the table is open. After groups have been determined, the player must cause the cue-ball's first contact to be with a ball of his own group. Failure to do so is a foul. A foul shot is not a legal shot. When shooting the player must make the cue-ball contact an object-ball (of his group if groups have been determined), and then either: pocket the object-ball, or send a ball (object- or cue-) to a cushion. Failure to do so is a foul. A player may shoot at any ball that he chooses, but before he shoots he must call the ball and the pocket. He need not call any detail such as kisses, caroms, combinations, or cushions (all of which are legal). A legally pocketed ball entitles the shooter to continue. The player with the "solids" must legally pocket the 1-ball in the left side-pocket for it to stay down. The ball can be pocketed in any other pocket, and will count as a legal shot if it was correctly called, but it will immediately be spotted if it didn't go down in the left side-pocket on a legal shot. The 15-ball is played similarly except that it must be legally snk in the right side-pocketed in order to stay down. If a player's opponent pocket's the player's special ball (the 1-ball, or the 15-ball depending on the player's group) then it will stay down. It does not matter if the stroke was legal or not. After all the balls of his group are pocketed, the player shoots to pocket the 8-ball (he is said to be "on the 8-ball"). LOSS OF GAME A player will loose the game for: pocketing the 8-ball on an illegal, or foul, opening break shot, pocketing the 8-ball when the shooter still has some of his group balls left, pocketing the 8-ball before legally pocketing his special ball, pocketing the 8-ball on the same stroke as his last group ball(s), fouling when he is on the 8-ball, knocking the 8-ball off the table, pocketing the 8-ball in an uncalled pocket, fouling on 3 successive strokes. ILLEGALLY POCKETED BALLS Any of the shooter's balls pocketed on an illegal shot will be spotted. If the shot was a foul an additional ball of the shooter's will be spotted. If any of the shooter's opponent's balls were sunk they will stay down. (NOTE: The shooter will determine which of his balls gets spotted.) If the 8-ball was illegally pocketed the shooter looses the game. JUMPED OBJECT BALLS Jumped balls will be spotted if they belong to the shooter. If the jumped balls belong to the shooter's opponent the will count as pocketed. If the jumped ball is the 8-ball the shooter looses the game. SCRATCH OR FOUL Other than after opening break, incoming player has cue ball in hand anywhere on the table.










Sign Guestbook

View Guestbook

Visitors: 00124

Page Updated Sat Mar 26, 2005 8:24pm EST

Home | About Us | Links | FAQ | Contact
Domain Lookup
         www..
Get www.yourdomainofchoice.com for your site with services!




.