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Zelda 64 Walkthrough
Zelda 64 walkthrough part 2
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When happy mask guy goes BAD
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| Zelda 64 walkthrough part 2 |
Jabu-Jabu's Belly:
Use your slingshot to shoot the white thing hanging down from the ceiling and unblock the door. Go through the door. In this room you'll first meet the electrifying jellyfish. Don't hit them with you're sword, use a Deku stick instead. You'll break the stick but you'll at least have killed them (this is the only time I know of where one of these sticks is at all useful for anything other than lighting torches and spider webs). Now follow the path around and IGNORE the elevator platform and the alcove in the wall (you'd be surprised how many people go for this and get all mixed up). Instead go through the next door and in this room, the pit room, you'll meet Ruto. She'll jump down a pit...follow her down. Talk to her twice and she'll demand you carry her. You'll have to do so. I know it's a pain and it may seem easier to just leave her there and go get her at the end, but you'll need her later in the level. Also if you accidently lose her she'll show up back here.
Now go through the door behind you (the one closest to you) and follow this passageway. At the end is a room with a switch in the middle. Throw Ruto to the other side and then step on the switch to raise the water. Then join Ruto on the other side and follow the next passageway to a blocked door. Shoot the thing hanging from the ceiling to unblock it and go through (If you're short on ammo throw Ruto at it). In this room wait for an elevator platform to lower and ride it up. Don't try jumping to the small alcove with the white switch in it, you can't get to it yet. Go through the door and you'll be back in the pit room (if you end up back in the first room you went through the wrong door). Avoid the pits and go through the door on the opposite side of the pit room. Now head straight right and hug the right wall until you find a switch and a blocked door. Make sure you're holding Ruto and step on the switch to unblock the door, then go through.
Put Ruto down in the entryway of this room and venture forth to kill all the fish in the room. You can easily clean them out by laying bombs. When they are all dead you'll receive the extremely cool boomerang! The boomerang can get items for you and can kill most stuff at long range safely, such as those jellyfish, and with no worries about running out of ammo. Anyway, pick up Ruto and leave this room then go straight, ignoring all side paths until you come to a switch and blocked door on the opposite end of the corridor. Place Ruto on the switch so she'll hold it down for you and go inside. Kill the tentacle through the use of Z targeting and your new boomerang. You'll receive the dungeon map as reward. Now head out, retrieve the irritable Ruto, and take the first left and go through the door. Kill all the bubbles using Z targeting and your boomerang before the time runs out and your reward is the compass. Now head out of this room and head back to the room where you got the boomerang. Take the side path right before the door to the boomerang room and kill the tentacle here. Leave the room, take a right, then take another right and you'll be going down the center path. Go through the door to find a third tentacle you have to kill. Go back out the door and go straight and back through the next door to return once again to the pit room.
Now you have to fall down a certain pit. It's to the right of you, but not the first one to the right of you. It's a little more forward and right up against the right wall. Fall down it and you'll find yourself in a room with a bunch of jellyfish and two gold skulltula's you can use for target practice for your boomerang. Remember that you can use your boomerang to retrieve the gold tokens for you after the skulltula is dead. Now go through the passage and door behind you to get to Bigocto's room. Throw Ruto up onto the platform and then you'll have to fight Bigocto.
Hit him with your boomerang to stun him. When he gets unstunned he'll start spinning around. Hit him again and if you timed it right he'll have his back turned to you. Slash him a few times with your sword. Repeat until he's dead.
Jump up onto the platform once Bigocto's dead and you'll be lifted up to a new room. Go down the only passageway and door and you'll end up in a room with weird red blocks that wobble. Smack them one with the boomerang and they'll solidify for a while, allowing you to use them as stepping stones to make your way to the door on the west side of the room. In the next room jump across the gap to the platform and it will lower you to the alcove with the switch you saw at the beginning. Go pick up one of the crates and place it on the switch. Go through the door that opens. Kill all the jellyfish here and climb up the vines to the high platform. Now you should see the white thing hanging from the ceiling, but there's something in the way that keeps you from hitting it. You can't destroy the thing in the way so don't bother. Instead, Z target the white thing and then move as far to the side of the platform as you can and you should be able to chuck the boomerang AROUND the barrier to hit the white thing and open the door to the boss. Climb down and go through the door to face Barinade.
Jabu-Jabu's Belly Boss: Berinade
This boss is tough. Use Z targeting and your boomerang and KEEP MOVING around him at all times to avoid being zapped. First, destroy the tentacles. Then, destroy some of the giant jellyfish he has protecting him to get an opening. Then attack him directly. When the boomerang hits and his body flashes blue go after him with the sword. Just keep going after him and his protecting jellyfish with your boomerang and Z targeting, moving around him at all times, and slashing at him with your sword when you stun him with the boomerang, until he's dead. Remember don't go after him every time you hit him with your boomerang...only when he's still exposed. Other times he sinks and when he does that, attack the jellyfish with your boomerang instead of trying for the sword. Once he's dead get the heart container and go into the blue light to meet Ruto.
Collect stuff:
After the story sequence is over, head over to Hyrule Castle and watch the story sequence. After it's over jump in the moat and get the Ocarina of Time and learn the Song of Time. Now, before you continue on, you should probably go around and get any items you missed. You can always go back for stuff later (yes, you CAN become young Link again, for all those that are going to ask), but now is a good time to go around and get everything. For reference, you could get the following things by this time if you are diligent:
3 of the 4 bottles Din's
Fire and Farore's Wind
The Mask of Truth The 2 bomb bag upgrades
The 2 Deku seed upgrades
The 2 Deku stick upgrades
The 2 Deku Nut upgrades
The first 5 songs
11 Heart Containers
41 gold skulltulas and rewards for them
(NOTE: To get this many you have to get some that are listed as adult only using the boomerang)
And could also have accomplished the following:
Planted 8 beans.
Made up and played a song for the scarecrow
Remember, don't feel that you should get all this stuff now, it's just that you can if you really work at it.
Temple of Time:
Go to the Market and then the Temple of Time (it's in the top right corner). Inside, stand in front of the alter and play the Song of Time. A long story sequence will follow, after which you'll find yourself as Adult Link. Your first quest as adult Link is to find the hookshot.
The Hookshot:
Head out of the Temple of Time and into the market, which is now inhabited by the undead. Play the Song of the Sun to freeze them and head out. Head over to Kakariko Village and talk to the chicken women to get an egg and start adult Link's Trading Sequence. Go into the graveyard and look at the gravestones on the left side. The first one should have some flowers in front of it. It's Dampe's grave. Pull the gravestone and drop down the hole to meet Dampe, the gravedigger as a ghost. You'll have to race him around the cavern. If you make it to the end, he'll give you the hookshot. Afterwards walk through the black doorway and you'll see a blue square ahead of you. Play the Song of Time to get rid of it and climb up the stairs to end up in the windmill. Jump on the rotating platforms to get the heart container piece, and talk to the music guy. He'll mention an Ocarina boy from 7 years ago. Show him your Ocarina (equip it and press the c button when near him) and he'll teach you the Song of Storms. Now head out of Kakariko Village.
Once outside you can go get your horse Epona now if you have 70 rupees You can also get the Big Goron's sword by following Adult Link's Trading Sequence and the Scarecrow's Song from Lake Hylia. Eventually, go to Kokiri Forest and through the Lost Woods to the Sacred Forest Meadow (remember the path is R,L,R,L,F,L,R). When you run into Mido play Saria's Song to get him to move. Once you hit the maze you'll have to fight your way through some big Moblins. The best way to kill them is to hit them in the back with your hookshot. Make good use of the faerie fountain up the ladder just before the stairs at the end of the maze by catching some faeries in your bottles. At the top of the stairs is a really hard Moblin. You have to dodge his attack back and forth until you can get past him, then slash him in the back. If you have Bombchu's you can use those from outside his reach to kill him easily. Once you get into the meadow Sheik will teach you the Minuet of Forest and then you can use your new hookshot to latch on to the tree and enter the Forest Temple.
More,coming soon.Meanwhile e-mail be at Zelduh6t4@aol.com
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