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50-50 grind- A grind on both the front and back trucks
360 Flip- A trick that consists of a kickflip combined with a 360 pop shuvit
Five-0 grind- A grind on the back truck, with the nose pointing up and forward
A
ABEC- A universal unit of measurement for the precision that bearing surfaces are honed to; bearings used for skateboarding range from ABEC 1, the least precise, to ABEC 7, the most precise, though some skateboard bearing manufacturers do not give their bearings a rating.
Air- To air means to jump or ollie, usually off of a ramp; Tony Hawk aired over a police car in Police Academy 3
Airwalk- This trick can be done with or without grabbing the nose; once in the air the front foot is kicked out and the back foot is kicked back so they are in a walking type position
Alley-oop- A spinning trick on transition that entails spinning to the right while airing to the left, or vice versa
Am (amateur)- Everyone who is not a pro
Anchor grind- A grind on the front truck, with the tail pointing back, down, and away from the obstacle
Axle- The pin, threaded on both sides, that rests in the hanger and that the wheels are mounted to
Axle Nut- The nut that screws on to the axle, holding the wheel against the outside of the hanger; it is a 1/2" hex
Axle Slip- The act of your axle slipping one way or another inside the hanger, causing one wheel to lock up; axle slip can be caused by landing primo, though some truck manufacturers guarantee no axle slip
B
Backside 1.- When a skater or his board are spinning, they are spinning backside if the rotation leads the skater’s back or the heel edge of the board to turn immediately forward
Backside 2.- When approaching an obstacle, the potential trick will be called backside if the obstacle is on the heel side of the board upon approach
Backside grab / Melongrab / Melancholy- Grabbing heel edge with your front hand while airing forward or backside
Bail 1.- To fall
Bail 2.- While in the air, deciding your not going to land your trick and kicking your board away for a hopefully painless landing.
Bank- Any incline used for riding up, completing a trick, and riding back down
Barley grind- An ollie 180 to switch smith grind *Named after Donny Barley
Baseplate- Aside from the hanger, it is the other main piece of the truck, used for mounting the truck to the deck
Bearing- Skateboard bearings come in a standard size, various precisions, and have 7 or 8 balls enclosed in races between two shields, some of which are removable; one skateboard wheel takes two bearings
Bearing Spacers- Thick washers placed between the two bearings of a wheel
Beni-Hana- A grab in which, after the ollie is initiated, the front foot pulls the board as far forward as possible, the back foot is left to hang in the air, and the back hand grabs the tail of the board before pulling it back under the skater's two feet
Bigflip- A bigspin with a kickflip incorporated into the spin
Bigspin- A trick in which the skater and his board both rotate along a vertical axis, but the skater rotates 180 as the board rotates 360 *Alfonso Rawls named this trick after its inventor, Brian Lotti. Rawls thought Lotti sounded like lottery, and since the board was spinning so much during the trick he named it after the California Lottery's Big Spin.
Bitch Slap- Grabbing right near the front wheel on the heel edge with your front hand, then pushing the tail over to the left (right if goofy foot) by crossing your back leg underneath your front leg
Bluntslide- A slide on the tail or nose, with the respectful truck resting atop the obstacle, and the opposite end of the board pointing up and towards the obstacle
Boardslide -A slide in which the nose is brought up over the obstacle and the board slides between the two trucks
Body Varial- The spinning of ones body along its vertical axis while the board does not spin
Bomb a hill- To skate down a big hill
Bowl- A vert or miniramp with concave transition wrapping around 360 degrees, forming a bowl shape
Burly- A big trick involving lots of potential for pain if it is not pulled off; a skater can be called burly if they are partial to these tricks (Jamie Thomas and his tricks are burly)
Bushing Cups- The cupped washers that are placed on the kingpin, one on top of the small bushing and another underneath the large one
Bushings- Rubbery components that surround the kingpin and aid in turning
Bust 1.- A spot is a bust if you are likely to get kicked out
Bust 2.- To bust a trick is to perform it successfully; you are busting if you are skating well
C
Caballerial / Full Cab- The name given to a fakie ollie 360
Carve- The act of making big fast turns usually in a large bowl or transition
Casper slide- A slide in which the board is flipped for half of a kickflip, then caught with the back foot on the darkside of the tail and the front foot holding up the nose from the griptaped side of the deck, and brought down by the skater into a slide on the peak of the tail
Casperflip- A trick in which the board is flipped for half a kickflip, then caught upside down and flipped back over and spun backside 180 degrees on its vertical axis, all while in the air
Catch- To stop the board from rotating by placing your feet back on the board while in the air
Cess Slide- The act of sliding sideways on all four wheels while on a transition
Chip- When a piece of wood is broken off of the deck
Christ Air- Once in the air, go into the crucifix position, holding the board out to the side with one hand
Complete- A skateboard composed of all the necessary components; deck, griptape, 4 wheels, two trucks, and bearings; a complete is often referred to as a board
Concave 1.- The various curves of the deck
Concave 2.- Describes a curve or transition arced inward
Convex- Describes a curve or transition arced outward
Coping- Any grindable and slidable material attached to an obstacle for easier grinds and slides
Crooked grind- A grind on the front truck, with the tail pointing up, back, and away from the obstacle *Originally called Dan grinds after Dan Paterka, later renamed Koston grinds after Eric, and are now called K-grinds, crooked grinds, or crooks
Curb Cut- The transition created between the bottom of a driveway and the top of a curb that is used as a hip
D
Darkslide- A slide in which the board is flipped for half a kickflip, then caught with the back foot on the darkside of the tail and the front foot on the darkside of the nose and brought down by the skater into a slide on the middle of the griptaped side of the deck
Darkside- Your board is darkside if it is upside down; the darkside of a deck is the side that the baseplate is mounted to
Deck- The wooden part of the skateboard assembly, made usually of hard maple
Delamination- The result of a manufacturers defect when the plys of the deck become unglued and peel apart
Demo- Parks and shops host demos, where pros and ams demonstrate their skateboarding.
Dildo Blades/Fruit Boots- Derogatory terms for in-line skates
Disaster- The smacking of the center of the deck on the coping during re-entry into a quarter pipe, mini ramp, etc.
Dog Piss- Grab mute right by your front foot and kick off your back foot as if you were a dog taking a piss, hence the name
Double set- astairway with two sets of stairs seperated by a flat section
Double sided-ledge A ledge that is narrower than your wheelbase, allowing for boardslides and lipslides without any wheels sliding on top of the ledge
DropIn-The act of going from a flat platform into a steep transition
Drop-in-Any obstacle where a skater can place his tail on the edge of said obstacle and lean forward to drop in to a transition of some kind
Dropping!-Some skaters will yell this to prevent a collision as they drop in to a section of a crowded park
Dual Durometer-A term used to describe a wheel made with two urethanes of different hardnesses; the core is of a hard urethane to better encase the bearing, and the outer part is softer for a smoother ride.
Durometer-The hardness of urethane used to make a wheel, measured by a number followed by a letter; ex: 98a
E
Early Grab- Grabbing your board before leaving the ground or the transition
Escalator- On some bowls, quarters, minis or vert ramps, the escalator is the part of the coping that is not parallel to the ground, but rather slopes from one height to another
Extension- A part of a ramp where the transition extends higher than normal
F
Fakie- You are skating fakie if your predominant foot is leading, and will be used to initiate a trick
Fast plant A trick initiated with an ollie, the back foot then planting on the ground and pushing off while the board is controlled by the front foot and some kind of grab; the trick is landed with both feet on the board
Feeble Grind- A grind on the back truck, with the nose pointing forward, down, and toward the obstacle
Flatbar- A rail or bar that is not sloped down stairs or an incline
Flatbottom- Any flat surface at the bottom of a transition
Flat ground- Skateboarding without any obstacles, with the exception of something to trick over
Flatspots- These appear as clean spots on your dirty wheels as a result of the dirty urethane being rubbed off by the wheels sliding on some surface
Flip- To flip your board is to make turn on its lengthwise axis, as in a kickflip or heelflip; to flip your body is to go head over heals as in a McTwist
Fliptrick- A fliptrick is a move that involves the board spinning on any or a variety of its axes
Focus- To break a board in half
Footage- Footie Skateboarding captured on tape
Frontside 1.- When a skater or his board are spinning, they are spinning frontside if the rotation leads the skater or the toe edge of the board to turn immediately forward
Frontside 2.- When approaching an obstacle, the potential trick will be called frontside if the obstacle is on the toe side of the board upon approach
Frontside flip- The name given to a frontside ollie 180 with a kickflip
Frontside grab- An indy grab while airing frontside
Funbox- Any variety of box (usually wooden) with grindable and slidable surfaces
G
Gap- A distance between two riding surfaces which skaters ollie over, and often do other more sophisticated tricks over
Gay Twist- A caballerial with a mute grab *Lance Mountain and Neil Blender gave this trick its name after being humble enough to call their version of a caballerial "gay"
Gnarly- Amazing, Sick, Rad
Goofy- You are goofy footed if you normally skate with your left foot on the tail
Grab- Using either hand to grab anywhere on the deck while in the air
Grind- Any variety of tricks where the hanger(s) of the truck(s) grind(s) along the edge of an obstacle
Griptape- A sandpapery sheet with strong glue on its underside, put on the top of a deck for grip and control
Grommet / Grom- Little kid skaters
Gyrate- see Pump
H
Half Cab- The name given to a fakie ollie 180
Halfpipe / Vert Ramp- A ramp composed of a flatbottom with concave transition leading to vert on both sides
Handrail- A rail that is down stairs or an embankment and is of at least moderate height
Hang up- While trying to drop back in off of the coping after completing a trick, the truck that was above the coping does not clear it on the way back into the transition; this often results in a slam, but can be pulled off by some
Hanger- The largest part of the truck, it contains the axle, pivots on the baseplate, and is used to grind on
Hardflip- A trick consisting of a frontside 180 pop shuvit and a kickflip
Hardware- The nuts and bolts of your skateboard
Heelflip- The rotation of the board around its lengthwise axis as a result of kicking your front foot off the toe edge of your board
Hip- The junction of two banks, transitions, or other riding surfaces which meet at an angle, usually anywhere from slight (300 degrees) to right (90 degrees); these angles are ridden, grinded, and flown over
Hip ollie- An ollie off of a hip
Hipper- A large, painful strawberry bruise on the hip which often becomes a hematoma, or a swelling of blood; avoid at all cost
Hurricane grind- A grind starting with an ollie 180, then the back truck (which is now in front) is placed on the obstacle with the nose pointing back, down and towards the obstacle
I
Impossible- This trick can be performed using either your front or back foot, and it entails wrapping the nose or tail around its respectful foot 360 degrees
Indy grab- When either airing forward or backside, grab your toe edge with your back hand and poke your nose out
Invert- A trick that entails getting upside down and supporting yourself on one hand, usually on the coping of a ramp, as the other hand performs a grab
J
Japan- A mute grab, tweaked frontside 9090
Jetty Ledge- A ledge that continues out laterally as an adjacent staircase or bank goes down
Judo- Grab heel edge near the front wheel with your front hand and kick your front foot off in front of you
K
K-grind- see crooked grind
Kickflip- The rotation of the board around its lengthwise axis as a result of kicking your front foot off the heeledge of your board
Kickflip Underflip- A trick consisting of a fully rotated kickflip that is then kicked with the front foot on the dark side of the deck to send it flipping back in the same direction that it came from
Kingpin- The bolt that holds the hanger to the baseplate
Kingpin Nut- The nut that, on most trucks, screws on to the tip of the kingpin that sticks out through the bushings; on other trucks, the nut is held in place by a mold on the underside of the baseplate, and the kingpin is inserted down through the bushings rather than up (ex: Grind King); it is usually a 9/16" hex
Kinked Rail- A rail that is kinked or bent, increasing its difficulty
L
Land- To perform a trick successfully
Late trick- Any trick that is executed after the board has reached its peak height in the air, or after another trick without first touching the ground
Launch Ramp- A ramp used for launching a skater in the air
Ledge- Any raised surface used for grinding and sliding
Lien air- Grabbing heel edge while airing frontside *Invented by Neil Blender who said you have to lean into it, though nowadays it is spelled as Neil's first name written backwards
Line 1.- A number of tricks performed consecutively
Line 2.- A path or planned course through a park or spot
Lip- The edge of any obstacle that a skateboarder rides; on ramps, the lip usually is completed with coping; on a bank or curb, the square or angled corner is the lip
Lipslide- A slide in which the tail of the board goes up and over the obstacle and the board slides between the two trucks
Local- A skater is local to a spot if he lives nearby and is skating it and ripping it all the time
Lock- see Hang up
Lock- in The act of getting your board into a slide or grind position in a way that is most stable, allowing for a lengthy maneuver
M
Madolly- A madonna air with no grab
Madonna- Grab heel edge near the front wheel with your front hand and kick your front foot off behind you; this trick is often done to tail smack on the way back into the tranny Tony. Hawk himself named this one after a singer as trendy as the trick itself
Manuel A trick in which the skater balances his weight over the back truck, keeping the front wheels off of the ground
Manuel Pad- Any raised surface where a skater can ollie on to one section, and drop off another; such obstacles are used for manuals and for doing tricks onto and tricks off of
Method- Grabbing your heel edge with your front hand and pulling that edge up towards your back *named by Neil Blender who described this grab as the method for getting higher air
Mini ram-p Similar to a halfpipe, but smaller, with mellower transition and no vert
MM Millimeter,- the standard unit of measurement for the diameter of a wheel
Mongo- You are mongo footed, or “pushing mongo”, if you are using your leading foot, the incorrect one, to push
Mounting Hardware- Mounting bolts come in 1/8” increments from 7/8” up to 1 ¼” for standard setups; four are used to mount each truck, and they come in either allen or phillips head; their corresponding nuts are 3/8" hex
Mounting Holes- The two sets of four holes drilled through your deck
Mute- Grab your toe edge with your front hand while airing backside *named after Chris Weddle, a deaf mute known for being one of the first skaters to execute this trick
N
No Comply- Any trick that entails the front foot stepping off of the board and onto the ground while the back foot initiates any of a number of tricks such as ollie, 180, pop shuvit, etc.
Nollie- An ollie off of the nose of the board rather than the tail *originated by Natas Kaupas, it is short for nose ollie or Natas ollie
Nose- The part of the deck in front of the most forward two mounting holes which is steeper and longer than the tail
Nose bonk- A very short nose grind involving a quick bonk of the front truck on an obstacle
Nose grind- A grind on the front truck, with the tail pointing up and back
Nose manual / Nose wheelie- A manual performed on the front truck rather than the back
Nose pick- A stall in the nose grind position, usually involving an indy grab for control
Nose slide- A slide on the nose of the deck
O
Obstacle- Any object that you can incorporate into a skateboarding trick
Old School- Used to describe a trick or skater or pretty much anything that is representative of an older, nearly outdated style
Ollie- The basis of most other tricks, it entails using your back foot to smack the tail of your board against the ground while your front foot pulls the board up into the air. Invented by Alan Gelfand.
O-Vert- Short for over vert, a transition that goes past vert so that the face of the transition is actually facing slightly down
P
Pig / Five0 / Po Po- Derogatory terms for peace officers
Pivot grind- A trick or part of a trick where the back truck is grinding atop an obstacle for just a moment before the trick's completion
Pivot Cup- The cup molded into the baseplate that the rounded extension that sticks out from the hanger rests and pivots in
Play Skate- This game is also called horse; someone starts off the game by doing a trick; if they miss, it's the next person's turn to try their own trick; if they land it, everyone else has to try it and whoever misses gets an S; the winner is the last one not to spell out the full word
Ply- A sheet of wood used to make a deck; standard decks are 7 ply, but they can range from 6 to 9 plies with varying strengths and weights
Pole Jam- Riding up and off of a pole bent diagonally out of the ground
Pop 1.- The amount of snap and stiffness to a board
Pop 2.- To smack the tail against the ground to initiate a trick
Pop Shuvit- A trick in which the board is popped in the air where it rotates along its vertical axis
Poser- Someone who poses as a skateboarder, or anyone who tries to be something they're not
Pressure flip- Popular a few years ago, and still today with a lot of grommets, it entails putting pressure on the correct spot of the tail to make it flip around without hardly leaving the ground
Primo- Your board is primo if it is resting on its side, axles running vertically
Continued........


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